Current Table of Contents*

Introduction (invited author)

Foreword (invited author)

Preface

1960s-1980s: The Earliest Pioneers

A Brief Tour Through Early History

Women Enter the Role of Designing Technology

1980-1993: Personal Computing

The New Graphical User Interface

Xerox PARC

Apple's Human Interface Group

Exploring Multimedia

Microsoft

Beyond the Desktop

Interactions with Equipment & Kiosks

Early Community Building

The Birth of SIGCHI

Educating the Interaction Designer

1993-2005: The Internet Changes Everything

BBSs, The Web & The Dot Com Boom

Early Internet Services

Hypertext and the World Wide Web

Designing with Information

The Rise of Mobile

Expanding Community

UXPA

American Center for Design

AIGA Advance for Design / Experience Design SIG

Web Driven Communities

Educating Interaction Designers

2005-2012: The Rise of Web 2.0

After the Bust

Social Media Helping Define Web 2.0

Interaction Design Patterns

The Growing World of Devices

Internet of Things & Screenless Interactions

Designing Voice

Breaking the Glass Ceiling

Finding Practitioner Community

The Community of Information Architecture

The Rise and Fall of the IA Institute

IXDA - A Call to Arms

Remaking Education

2012-2020: The Rise of the Algorithm

Big Data, Ethics & Systemic Thinking

Designing Behavior

Designing with Data

Bringing Systems Thinking into Interaction Design

Small and Large Governance - Design, Data, Digital

Changing the World with Human Centered Design

Change in Civic Spaces

Building Diverse Communities

Seeking More Diversity & Visibility

2020-Today: Concerns of the 21st Century

Ethics & Human-Centered AI

Diversity, Equity & Inclusion

Social Impact & Design Justice

Conclusion

*As of October 2022

© 2022 erin malone 

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